Film ReelsEdit

There are three film reels hidden in the map. They can all be found in the random rooms accessible via the teleporter. Although there are four rooms, only three will spawn per match, and only one can be held per person at any on time. The locations the reels will spawn are:

  • Samantha's Room - On the table, on the bed or leaning against the chair.
  • Samantha's Room (Destroyed/zombified) - On the bed, leaning against the over-turned table or near the window.
  • Dentist's Office - On the cart next to the chair or on one of the two counters.
  • Conference Room - On the television, under the projector or on the table.

To use a film reel, pick it up by pressing the action button and then insert it into the projector in the Pack-a-Punch room. Each film reel will project an image on the screen (near the stage) along with some audio.

Reel 1Edit

"The test subjects have been undergoing treatment for five days with very little progress. I have been assured that, given time, the programming will take hold. (static)"
— Dr. Maxis

The film shows a scientist working with a chemistry set.

Reel 2Edit

"In the past weeks, we have made great strides in breaking through to their subconcious. I have had the projectionists made edits to the few. These changes have been very effective."
— Dr. Maxis

On the screen, zombies can be seen along with the numbers '115' and '110'.

Reel 3Edit

"Subject two-six has had a breakthrough. He is responding to the treatment and following basic intructions, the violent outbursts have been greatly reduced, and given time, we fell this method of treatment will be 100 percent effective in most cases."
— Dr. Maxis

An eye and the letters JD and Group 935's symbol can be seen.

After all three film reels have been loaded in the projector and the player goes through the teleporter again, there is a small rocket on the table in the conference room that can be launched, most likely a reference to Ascension.


There are also two hidden radios. The two radios are found in these locations:

  • Inside of the chandelier hanging above the seating area.
  • At the top of a tower visible from the alley, through a barrier next to Double Tap Rootbeer.

To activate the radios, simply shoot or throw an explosive at them.

Radio 1Edit

"The timeline for deployment can be accelerated. Given the progress we have meade in the past two weeks, if patient two-six can retain the impressions longer than twenty-six hours, we will have the process perfected."
— Dr. Maxis

Radio 2Edit

"*sigh* Another setback. Patient two-six was killed this morning in a field test. He lost control and attacked one of our handlers. His injuries were minor but patient two-six was destroyed. The break in programming coincided with the flashing lights and loud noises of the fire alarm in the test facility. (Knocking on the door is heard) One moment! (Knocking repeats) What is it? (static)"
— Dr. Maxis